Instanced spline mesh components?

Hi, i’m not really sure where to post this but i know i’m not the only one who needs something like this.
Instanced spline mesh components? is it possible? if so, why has this not been implemented into UE yet?
and on that note, how about Hierarchical Instanced Spline Mesh Components?

Edit: I found these links requesting the same feature but none of them get an official response from epic.
Spline Mesh Components - Are they Instanced?
[Feature Request] Instanced Spline Mesh Component]([Feature Request] Instanced Spline Mesh Component - Rendering - Epic Developer Community Forums)
Instance Static Mesh with Spline Component