Instanced-Mesh is not moveable in Z-axis

I have been following a tutorial series and we are making a grid snap to the enviorment, now i do have some issues in general, but the one i got stuck on was that for some reason i can’t under any circumstances change the Z-axis of the instances, not even by directly editing them.


as you can see here they are stuck on 0 despite having changed values


This is the code spawing them which works fine for X and Y not for Z

This is the result and you can see there sohuld be multiple meshes hovering higher than the others. (the gap is intentional and there aren’t instances being spawned there)

the instancemesh is set to moveable.

Thank you in advance

I found the problem it is because the Z-scale of the instancedStaticMesh was 0
(can i not check solved on my own comment? I don’t want to delete if somebody else runs into this very obvious misstake)