I recently tried to change my blueprint blocks to a instanced mesh since i was adding a bit too much and needed instanced meshes to make the game with a low FPS drop.
but that made it a bit frustrating since I cant make the game rooms just like i had before.
i noticed small gaps between meshes and its making me crazy. I can manually change the location rotation and scale transform, but if i move them, they automaticly change properties. from what i can see, this only happens to me if i do the blueprint with instanced mesh. not static mesh. any thoughts?
I’ve been over this problem for 2 days now, can’t find the solution. maybe someone has any idea of what can i do?
I have snap to grid enable and it seems that even AFTER I put the mesh, it changes transform by itself… is it a bug?
pics in attachment to explain.
