I have a small level that acts as a galaxy map. When you click on a star, it takes you to a much larger level that PCG generates a solar system (via Open Level). There are over a thousand stars and solar systems in the game. All of the solar systems are created by the same solar system level. This works great in single player. I am realizing that in multiplayer, this will not work since no matter what star you click on, the server has no way of knowing it is actually a different location (its the same level) and as long as you are in any solar system, you will be in the same level as everyone else (right?).
I had thought that Load Level Instance was the solution here since you can supply a name for the instance, however, it just overlays the solar system level over the galaxy map level. It seems that streaming levels wont work either, because like the original single player method, there would be no way to know it is actually a different location (again, right?)
Surely creating unique levels from a template level is not something no one else has done. What am I missing to make this work? How do you create a unique and identifiable level, at runtime, from an existing level?