Is there a way to detect when an instanced foliage cluster (or individual mesh) comes into view in game?
I’m trying to figure out how to keep foliage sync’d with between client / server with the server keeping track of hidden instances and relaying them to the client only when needed.
Currently I am just relaying foliage instance transforms to the client when loading in and multicasting any foliage instance transform changes as they happen. This seems rather inefficient so I’m assuming there’s a better (proper way) of doing this. I tried to only send foliage instance transform changes to relevant clients based on distance, but I have no idea how to resync then client to the server when those instances later come into view. Mind you, I’m still relatively new to UE4 (a few months) and very new to UE4’s net code (a few days in).