In my world partition level I have generated foliage using procedural foliage volumes.
When I play I get a warning at map check stating: Instanced foliage actor “…” level “/Memory/UEDPie/…” has an unexpected duplicate Instanced Foliage Actor.
I also get a Fix prompt, but when the partition gets hidden and unhidden again (e.g. I move back and forth), the warning pops up again.
The map check window also pops up every time I press play.
There are no overlapping Procedural Foliage Volumes or anything and it happens only in UE5 EA.
I can confirm this issue. I’ve tested it with both procedural and “regular” painted on foliage actors. For me, this only seems to be a problem with World Partition set to true. If I disable World Partition, the warnings go away.
Anecdotally, this is a problem for me because I’m doing some resource harvesting by chopping down trees and the event BeginPlay re-fires every time I chop the same tree, thus starting the resource depletion all over again and forever supplying wood. It basically thinks every hit is on a new (duplicate) actor.