In my world partition level I have generated foliage using procedural foliage volumes.
When I play I get a warning at map check stating: Instanced foliage actor “…” level “/Memory/UEDPie/…” has an unexpected duplicate Instanced Foliage Actor.
I also get a Fix prompt, but when the partition gets hidden and unhidden again (e.g. I move back and forth), the warning pops up again.
The map check window also pops up every time I press play.
There are no overlapping Procedural Foliage Volumes or anything and it happens only in UE5 EA.