Instanced Foliage Actor drops frames

Hello everybody!
I have a problem with fps and I noticed the following thing:
In the areas where that drop frames happen, a bunch of InstancedFolaigeActor spawns, for example, I have 18 before I have drop frames and I’m 25 when there are drop frames.
How could I solve this problem?
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“Probe gather” is a rendering term for the “final gather” method, which involves raytracing followed by selected light bounces for indirect lighting to increase physical accuracy.

In your post-process volume, you can change the Lumen final gather’s quality.

Furthermore, I notice that ShadowDepths area also contributing to the bottleneck. Are you enabling shadows on your foliage? If so, I recommend disabling them on grass.

Hello!
Thanks a lot for the suggestions. I tried these options but nothing solves this problem. As an idea, I have an average of 46 fps, but when I reach certain areas of the map, that drop frames appears (from 46fps to 20fps), and from what I noticed at that moment, several “instanced folaige actor” appear, which makes me think that this is the cause

I believe that your foliage is being loaded when you reach a certain distance. How have you setup culling for your foliage?

I use everything with nanites, so I didn’t set culling, only the settings from the world partiton

Any idea how I can fix this?