thank you!
any chances of have something llike splinne mesh component. i know that you cannot bend ISM, but i believed that spline would locate every mesh side by side by extending the spline
Hi all, so I used this plugin to basically select all the objects in my 6000 objects scene, and we brought it down to about 1500 ISMA. Unfortunately about 800 of the remaining ISMA have only 1 instance in them, which actually adds needless calculation. Anyone know if there’s a way to either only convert actors if there’s at least 2 of them, or convert ISMA back to static mesh actors if there’s only one?
With the fix, there’s a new “Use Full Precision Instance Stream” option in ISMC detail panel (Advance Property), by checking this option on, full precision vertex array will be used instead of half float. (To solve the seam issue between instances due to lack of precision)
Hi Nate, I’m having a problem with LODs when using your tool. Once converted to a ISMA the LODs do not work as setup in the mesh. To do testing I converted a cluster of rocks to ISMA and left one of them in the front unconverted. The unconverted mesh is well past it’s 5th LOD before any of the other converted mesh even hits LOD 1. I am unsure if I am doing something wrong or not. I have gone over the tool over and over again to see if there is something I am missing. My draw calls are lower but my FPS changes significantly when I hide or show the converted mesh. I am talking 10 FPS drop. Any help would be appreciated.
@loopon, you can try duplicate those actors when Instance Tool is open. (When you duplicating HISMA in normal editor mode, the instances won’t be duplicated but only actor itself get duplicated)
Hi @SuperSwide, sorry for late reply. The material used by the ISMA should has the “Use with Instanced Static Mesh” option checked otherwise the LODs might not working properly.
Hi Nate, the materials on the rock clusters are instanced from a master material. That master material was set to use with instanced static mesh. I don’t think that is the issue. Is anyone else having the same problem as me?
I can make IT work if I manually create a instanced mesh, but it wont convert a static mesh to an instance, like it say on page 1 of the guide.
I select the actor in the viewport, switch to IT and click the ‘convert to instances’ button, and the plugin just says ‘0 actors have been converted to 0 instances of 0 actors!’.