Would be nice if this tool would also generated (hierarchical) instanced static meshes based on the original static meshes with actor tag (HISMCs don’t work on mobile, so ISMCs is the only option for now).
For example, if I place 5 rocks and 10 pillars on the level, then select 5 rocks and press a button, an instanced static mesh BP would be created, containing 5 instanced of the rocks (with option in the Details panel to hide/unhide original meshes). Same goes for pillars.
Is it something you could add to your tool?