UE 5.1.1. Help, my whole scene is based on instanced things on splines (a lot of rails , streets , railings and other repeatable stuff. Now after build most of my BP instances on spline meshes are offset by a lot in xyz. The splinemesher and the splines are different actors so I can put multiple splinemeshers on the same spline object. World Partition scene. Already made splines and meshes non spatial loaded. It seams Unreal is offsetting the splines or the meshes on build. But not all. Is there any fix / reason for this? Anyone know the problem?
Hi VKleinMP,
How have you set up your ISM Components? Are they in each of your actors, or do you have a central one that all your actors share? If it’s the latter, is it possible it got shifted?