Hello,
I am new to Unreal Engine.
I encounter this problem when using an asset from Patreon.
I make instances directly from the parent material called M_Common_Cloth, but it doesnt have any parameters show up.
I check another instances from author original content. It still have the parameters despite instance from the same materials, and it still have all parameter when I duplicate it.
Does anyone know why this problem occur?
Hi @zhuk0v1811 and welcome, would it be possible for you to answer a few questions to get a better idea of what’s could be the cause of your problem?
- What Version of unreal engine are you running and what version does the Patreon creator officially support for the asset/material you’ve migrated into the project?
- If you are using Static Switch parameters can you please double check to see that they are not set to false by default in the parent material. (It may be the case that any parameters nested inside those true/fasle branches may appear completely hidden in a fresh instance)
- Could you please open the parent material “M_Common_Cloth”, move a node slightly and hit “Apply” then “Save” to recompile the Parent Material cache and see if that does anything?
- Please feel free to attach any additional information that you may think it could be useful.
My Unreal version is 5.7 and the Patreon creator use 5.6, but I tried both versions and the situation is no different, recompile Parent Material also did not work.
Parent M_Common_Cloth material use Material Attribute, so the solution I found was untick it, recconnect all sockets then apply and the instance parameters will show up again. If I tick Use Material Attribute back, the instance parameters will be remained and can be used normally. I dont really understand why this problem occur though
Hi @zhuk0v1811 just following up to check up on your status. Thank you for sharing how you were able to get it fixed. As a follow up question, you stated “… I don’t really understand why this problem occur though…” Just to clarify are you looking for an answer as of to why this is happening, if so we can go over it and see why, but I will need additional information from your part to be able to have a better idea of your current set up and past set up. However if you rather just move on with your project I can also understand that, it’s up to you I’ll be here to help out however I can 