Hi guys, sorry for this newbie question. I am a 3D artist. I model everything architecture in 3dsMax, which has lots of methods to distribute instances and build assets. But when I import them into UE4 via FBX (which also supports instance), they all become either one mesh (if combine mesh is enabled) or separate building blocks (if combine is disabled).
I really enjoy modeling in 3dsMax or other 3D applications. But I don’t want to waste my time to port modules into UE4 and rearrange everything again. Are there any tools or scripts that can do this?
1, replace all the instances with a module
2, get the position/rotation/scale info of each instance from the FBX
3, re-arrange these modules based on that.
So that we can save so much time and gain so much control and modify individual items without re-import the whole architecture object.
Thank you so much!