Instance meshes not appearing in level

So I have a blueprint that has a static mesh, and I want to spawn instances of a second mesh in the bounds of the first. in the blueprint preview, everything works fine and creates the meshes exactly how I want to. The only problem is the moment I plop the blueprint into the level none of the mesh instances appear no matter what I set the amount to. I have also tried adding normal static meshes with no change. Is there something else I’m missing here?

You have to use Add Instance World Space instead of Add Instance. In your case the meshes are spawned, just somewhere else and not where you want them.

Quick tip: if you right-click the Instance Transform pin, you can Split Struct Pin, and you won’t have to use additional Make Transform node.