Instance editable properties not working in 5.3?

If I add a component with instance editable variables to an Actor, and then I add it to the world (to a map), if I click on that Actor instance, select the component in its component list and change the variable I want, the constructor of the Actor is run, but the value of that variable is still the default set in the component, and not the value from the instance I just changed (although, the value on the details panel of the Actor instance displais it properly…)

I’m wondering if there is any magic checkbox that could change this behaviour, but it doesnt feel right.

Anyone is experiencing this?

Thank you!