Instance editable map of animations resets to defaults?

Hi there,
I have a map enum → anim sequence variable, that is instance editable.

  1. I set a default value of this variable (pic 1).
  2. I place my blueprint to the scene and change the values of animation assets (pic 2)
  3. On Begin play the debug of blueprint shows default values, not the values changed on the instance (pic 3)

It is a bug, right?

270553-pic1.png

Edit: in standalone game the values of the map are correct. So it happens only in editor.