installing plugins from source

hello
is it possible to separate individual plugins from a downloaded unreal source code from github and install them on launcher install of ue5?
im trying to install bridge plugin because it doesnt install with the install from the launcher and i cant install it from the launcher
thanks

Yes, it’s most straightforward to add a plugin directly from github to your project’s Plugins folder (make one if there isn’t one). Once you add a dependency on that plugin in the .uproject (and .build.cs IIRC), it will compile it alongside your project.

Per-plugin there might be some complexities that mean you can’t do this.

thanks for the response

how do you do that?
does this work only for c++ projects?

Yes, to install plugins that involve C++ (most of them) from source, you need to enable C++ on your project. I think this guide for that might still apply: How to Convert a Blueprint Only Project to a C++ Project (using Windows)