I am trying to install some plugins from the market place for 4.20 into a source build of the engine I moved the files all over to the source built engine. However I am still receiving errors stating that the referenced source directory does not exist? it is the socket.io plugin i am trying to get into the source built engine.
Anyone know how to get plugins for the engine moved over? thank you for your time
Running C:/Users/akrol/Desktop/Ue420/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/akrol/Desktop/MainBuild/MMOgameWorkingDed/MMOgame/MMOgame.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MMOgameEditor (project files are newer)
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
C:\Users\akrol\Desktop\Ue420\Engine\Plugins\Marketplace\socketio\Source\SocketIOClient\SocketIOClient.Build.cs: warning: Referenced directory 'C:\Users\akrol\Desktop\Ue420\Engine\Source\SocketIOClient\Public' does not exist.
C:\Users\akrol\Desktop\Ue420\Engine\Plugins\Marketplace\socketio\Source\SocketIOClient\SocketIOClient.Build.cs: warning: Referenced directory 'C:\Users\akrol\Desktop\Ue420\Engine\Plugins\Marketplace\socketio\Source\ThirdParty\Boost\Include' does not exist.
C:\Users\akrol\Desktop\Ue420\Engine\Plugins\Marketplace\socketio\Source\CoreUtility\CoreUtility.Build.cs: warning: Referenced directory 'C:\Users\akrol\Desktop\Ue420\Engine\Source\CoreUtility\Public' does not exist.
C:\Users\akrol\Desktop\Ue420\Engine\Plugins\Marketplace\socketio\Source\SIOJEditorPlugin\SIOJEditorPlugin.Build.cs: warning: Referenced directory 'C:\Users\akrol\Desktop\Ue420\Engine\Source\SIOJson' does not exist.
C:\Users\akrol\Desktop\Ue420\Engine\Plugins\Marketplace\socketio\Source\SIOJEditorPlugin\SIOJEditorPlugin.Build.cs: warning: Referenced directory 'C:\Users\akrol\Desktop\Ue420\Engine\Source\SIOJson\Public' does not exist.
@progress push 5%
Building UnrealHeaderTool...
Creating makefile for UnrealHeaderTool (no existing makefile)
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Target is up to date
Total build time: 4.52 seconds (NoActionsToExecute executor: 0.00 seconds)
Parsing headers for MMOgameEditor
Running UnrealHeaderTool "C:\Users\akrol\Desktop\MainBuild\MMOgameWorkingDed\MMOgame\MMOgame.uproject" "C:\Users\akrol\Desktop\MainBuild\MMOgameWorkingDed\MMOgame\Intermediate\Build\Win64\MMOgameEditor\Development\MMOgameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors