Installed build od 4.27-chaos failed

Building in Visual Studio complete succesiful. But when I try use RunUAT and make Installed Build have failed.

\RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:HostPlatformOnly=true -set:WithFullDebugInfo=true -set:VS2019=true
Running AutomationTool...
Parsing command line: BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:HostPlatformOnly=true -set:WithFullDebugInfo=true -set:VS2019=true -compile
Dependencies are up to date (0.167s). Skipping compile.
****** [1/11] Update Version Files

F:\git\UnrealEngine
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml

****** [2/11] Compile UnrealHeaderTool Win64

Reading local file list from F:\git\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development  -NoUBTMakefiles -nobuilduht -precompile -allmodules -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UnrealHeaderTool\Development\Win64\DependencyList-AllModules.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Target is up to date
  Total execution time: 0.59 seconds
Took 0.6475943s to run UnrealBuildTool.exe, ExitCode=0
Saving local manifest to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Manifest.xml
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Tag-Compile UnrealHeaderTool Win64.xml

****** [3/11] Compile UE4Editor Win64

Reading local file list from F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Tag-Compile UnrealHeaderTool Win64.xml
Reading local file list from F:\git\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
Reading shared manifest from F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Manifest.xml
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 DebugGame -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport  -NoUBTMakefiles -nobuilduht -precompile -allmodules  -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-DebugGame.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UE4Editor\DebugGame\Win64\DependencyList-AllModules.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Using Visual Studio 2019 14.29.30141 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  XGEEXPORT: Exported 'F:\git\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  Total execution time: 5.24 seconds
Took 5.3098701s to run UnrealBuildTool.exe, ExitCode=0
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport  -NoUBTMakefiles -nobuilduht -precompile -allmodules  -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UE4Editor\Development\Win64\DependencyList-AllModules.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Using Visual Studio 2019 14.29.30141 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  XGEEXPORT: Exported 'F:\git\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  Total execution time: 5.37 seconds
Took 5.4980422s to run UnrealBuildTool.exe, ExitCode=0
Building 2 actions with 24 processes...
  ** For UE4Editor-Win64-Development
  UE4Editor.target
  ** For UE4Editor-Win64-DebugGame
  UE4Editor-Win64-DebugGame.target
Copying 12 files from F:\git\UnrealEngine to F:\git\UnrealEngine\Engine\Saved...
Saving local manifest to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Manifest-UE4Editor Win64+UE4Editor Win64 WithExceptions.xml
Saving local manifest to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Manifest-UE4Editor Win64+UE4Editor Win64 Unstripped+UE4Editor Win64 WithExceptions.xml
Saving local manifest to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Manifest-UE4Editor Win64.xml
Saving local manifest to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Manifest.xml
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Tag-Compile UE4Editor Win64.xml
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Tag-UE4Editor Win64.xml
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Tag-UE4Editor Win64 Unstripped.xml
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Tag-UE4Editor Win64 Stripped.xml
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Tag-UE4Editor Win64 Unsigned.xml
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Tag-UE4Editor Win64 Signed.xml
Saving file list to F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UE4Editor Win64\Tag-UE4Editor Win64 WithExceptions.xml

****** [4/11] Compile UE4Game Win64

Reading local file list from F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Tag-Compile UnrealHeaderTool Win64.xml
Reading local file list from F:\git\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
Reading shared manifest from F:\git\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Manifest.xml
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 DebugGame -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport  -NoUBTMakefiles -nobuilduht -precompile -allmodules -nolink -2019  -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Game-Win64-DebugGame.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UE4Game\DebugGame\Win64\DependencyList-AllModules.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Using Visual Studio 2019 14.29.30141 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  XGEEXPORT: Exported 'F:\git\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  Total execution time: 2.22 seconds
Took 2.2876008s to run UnrealBuildTool.exe, ExitCode=0
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 DebugGame -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport  -NoUBTMakefiles -nobuilduht -precompile -2019  -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Game-Win64-DebugGame_2.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UE4Game\DebugGame\Win64\DependencyList.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Using Visual Studio 2019 14.29.30141 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  XGEEXPORT: Exported 'F:\git\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  Total execution time: 1.54 seconds
Took 1.6014689s to run UnrealBuildTool.exe, ExitCode=0
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport  -NoUBTMakefiles -nobuilduht -precompile -allmodules -nolink -2019  -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Game-Win64-Development.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UE4Game\Development\Win64\DependencyList-AllModules.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Using Visual Studio 2019 14.29.30141 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  XGEEXPORT: Exported 'F:\git\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  Total execution time: 2.23 seconds
Took 2.2991086s to run UnrealBuildTool.exe, ExitCode=0
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Development -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport  -NoUBTMakefiles -nobuilduht -precompile -2019  -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Game-Win64-Development_2.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UE4Game\Development\Win64\DependencyList.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Using Visual Studio 2019 14.29.30141 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  XGEEXPORT: Exported 'F:\git\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  Total execution time: 1.55 seconds
Took 1.6104771s to run UnrealBuildTool.exe, ExitCode=0
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport  -NoUBTMakefiles -nobuilduht -precompile -allmodules -nolink -2019  -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Game-Win64-Shipping.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UE4Game\Shipping\Win64\DependencyList-AllModules.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Using Visual Studio 2019 14.29.30141 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  XGEEXPORT: Exported 'F:\git\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  Total execution time: 2.01 seconds
Took 2.072901s to run UnrealBuildTool.exe, ExitCode=0
Running: F:\git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping -Manifest=F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -nobuilduht -NoHotReload -xgeexport  -NoUBTMakefiles -nobuilduht -precompile -2019  -log="F:\git\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Game-Win64-Shipping_2.txt"
  Using 'git status' to determine working set for adaptive non-unity build (F:\git\UnrealEngine).
  Writing dependency list to F:\git\UnrealEngine\Engine\Intermediate\DependencyLists\UE4Game\Shipping\Win64\DependencyList.txt
  Writing manifest to F:\git\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  Using Visual Studio 2019 14.29.30141 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  XGEEXPORT: Exported 'F:\git\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  Total execution time: 1.43 seconds
Took 1.4938748s to run UnrealBuildTool.exe, ExitCode=0
Building 301 actions with 24 processes...
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  GPUSkinVertexFactory.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  GPUSkinVertexFactory.ispc
  BonePose.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  BonePose.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  SkeletalMeshComponent.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  SkeletalMeshComponent.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  AnimationRuntime.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  AnimationRuntime.ispc
  KAggregateGeom.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  KAggregateGeom.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  GPUSkinVertexFactory.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  GPUSkinVertexFactory.ispc
  ** For UE4Game-Win64-Shipping
  Module.ChaosCaching.cpp
  F:/git/UnrealEngine/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp(47): error C3861: 'IsInPhysicsThreadContext': identifier not found
  F:/git/UnrealEngine/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp(219): error C3861: 'IsInPhysicsThreadContext': identifier not found
  F:/git/UnrealEngine/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp(540): error C3861: 'IsInGameThreadContext': identifier not found
  F:/git/UnrealEngine/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp(602): error C3861: 'IsInGameThreadContext': identifier not found
  F:/git/UnrealEngine/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp(663): error C3861: 'IsInGameThreadContext': identifier not found
  F:/git/UnrealEngine/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp(751): error C3861: 'IsInGameThreadContext': identifier not found
  F:/git/UnrealEngine/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp(770): error C3861: 'IsInGameThreadContext': identifier not found
  F:/git/UnrealEngine/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/StaticMeshComponentCacheAdapter.cpp(175): error C3861: 'IsInGameThreadContext': identifier not found
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  BonePose.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  BonePose.ispc
  SkeletalMeshComponent.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  SkeletalMeshComponent.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  AnimEncoding_ConstantKeyLerp.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  AnimEncoding_ConstantKeyLerp.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  AnimationRuntime.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  AnimationRuntime.ispc
  KAggregateGeom.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  KAggregateGeom.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  AnimEncoding_VariableKeyLerp.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  AnimEncoding_VariableKeyLerp.ispc
  AnimEncoding_PerTrackCompression.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  AnimEncoding_PerTrackCompression.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  AnimEncoding_ConstantKeyLerp.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  AnimEncoding_ConstantKeyLerp.ispc
  AnimEncoding_VariableKeyLerp.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  AnimEncoding_VariableKeyLerp.ispc
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  PCH.Engine.cpp
  Module.Engine.gen.72_of_72.cpp
  Module.Engine.gen.14_of_72.cpp
  Module.Engine.gen.68_of_72.cpp
  Module.Engine.gen.13_of_72.cpp
  Module.Engine.gen.66_of_72.cpp
  Module.Engine.gen.42_of_72.cpp
  Module.Engine.gen.65_of_72.cpp
  Module.Engine.gen.67_of_72.cpp
  Module.Engine.gen.64_of_72.cpp
  Module.Engine.gen.41_of_72.cpp
  Module.Engine.gen.71_of_72.cpp
  Module.Engine.gen.70_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  PCH.Engine.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.29_of_72.cpp
  Module.Engine.gen.12_of_72.cpp
  Module.Engine.gen.24_of_72.cpp
  Module.Engine.gen.43_of_72.cpp
  Module.Engine.gen.25_of_72.cpp
  Module.Engine.gen.27_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.1_of_72.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.22_of_72.cpp
  Module.Engine.gen.23_of_72.cpp
  Module.Engine.gen.28_of_72.cpp
  Module.Engine.gen.3_of_72.cpp
  Module.Engine.gen.26_of_72.cpp
  Module.Engine.gen.30_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.10_of_72.cpp
  Module.Engine.gen.16_of_72.cpp
  Module.Engine.gen.39_of_72.cpp
  Module.Engine.gen.7_of_72.cpp
  Module.Engine.gen.14_of_72.cpp
  Module.Engine.gen.65_of_72.cpp
  Module.Engine.gen.8_of_72.cpp
  Module.Engine.gen.13_of_72.cpp
  Module.Engine.gen.11_of_72.cpp
  Module.Engine.gen.5_of_72.cpp
  Module.Engine.gen.64_of_72.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.46_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.62_of_72.cpp
  Module.Engine.gen.12_of_72.cpp
  Module.Engine.gen.61_of_72.cpp
  Module.Engine.gen.17_of_72.cpp
  Module.Engine.gen.9_of_72.cpp
  Module.Engine.gen.63_of_72.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.26_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.6_of_72.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.25_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.4_of_72.cpp
  Module.Engine.gen.23_of_72.cpp
  Module.Engine.gen.20_of_72.cpp
  Module.Engine.gen.24_of_72.cpp
  Module.Engine.gen.15_of_72.cpp
  AnimEncoding_PerTrackCompression.ispc
  Module.Engine.gen.22_of_72.cpp
  Module.Engine.gen.25_of_72.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  AnimEncoding_PerTrackCompression.ispc
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.3_of_72.cpp
  Module.Engine.gen.29_of_72.cpp
  Module.Engine.gen.21_of_72.cpp
  Module.Engine.gen.26_of_72.cpp
  Module.Engine.gen.31_of_72.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.29_of_50.cpp
  Module.Engine.28_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.27_of_72.cpp
  Module.Engine.gen.33_of_72.cpp
  Module.Engine.gen.30_of_72.cpp
  Module.Engine.gen.34_of_72.cpp
  Module.Engine.gen.41_of_72.cpp
  Module.Engine.gen.32_of_72.cpp
  Module.Engine.gen.42_of_72.cpp
  Module.Engine.gen.28_of_72.cpp
  Module.Engine.gen.35_of_72.cpp
  Module.Engine.gen.36_of_72.cpp
  Module.Engine.gen.67_of_72.cpp
  Module.Engine.gen.40_of_72.cpp
  Module.Engine.gen.37_of_72.cpp
  Module.Engine.gen.2_of_72.cpp
  Module.Engine.gen.19_of_72.cpp
  Module.Engine.gen.38_of_72.cpp
  Module.Engine.gen.66_of_72.cpp
  Module.Engine.gen.18_of_72.cpp
  Module.Engine.gen.68_of_72.cpp
  Module.Engine.gen.69_of_72.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.27_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.71_of_72.cpp
  Module.Engine.gen.47_of_72.cpp
  Module.Engine.gen.48_of_72.cpp
  Module.Engine.gen.49_of_72.cpp
  Module.Engine.gen.59_of_72.cpp
  Module.Engine.gen.60_of_72.cpp
  Module.Engine.gen.51_of_72.cpp
  Module.Engine.gen.58_of_72.cpp
  Module.Engine.gen.57_of_72.cpp
  Module.Engine.gen.70_of_72.cpp
  Module.Engine.gen.43_of_72.cpp
  Module.Engine.gen.54_of_72.cpp
  Module.Engine.gen.55_of_72.cpp
  Module.Engine.gen.52_of_72.cpp
  Module.Engine.8_of_50.cpp
  Module.Engine.gen.56_of_72.cpp
  Module.Engine.gen.53_of_72.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.50_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.14_of_50.cpp
  Module.Engine.21_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.34_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.gen.72_of_72.cpp
  Module.Engine.11_of_50.cpp
  Module.Engine.6_of_50.cpp
  Module.Engine.gen.46_of_72.cpp
  Module.Engine.gen.45_of_72.cpp
  Module.Engine.4_of_50.cpp
  Module.Engine.48_of_50.cpp
  Module.Engine.20_of_50.cpp
  Module.Engine.gen.44_of_72.cpp
  Module.Engine.17_of_50.cpp
  Module.Engine.3_of_50.cpp
  Module.Engine.50_of_50.cpp
  Module.Engine.7_of_50.cpp
  Module.Engine.15_of_50.cpp
  Module.Engine.13_of_50.cpp
  Module.Engine.gen.50_of_72.cpp
  Module.Engine.2_of_50.cpp
  Module.Engine.26_of_50.cpp
  Module.Engine.30_of_50.cpp
  Module.Engine.24_of_50.cpp
  Module.Engine.29_of_50.cpp
  Module.Engine.1_of_50.cpp
  Module.Engine.12_of_50.cpp
  Module.Engine.28_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.49_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.18_of_50.cpp
  Module.Engine.10_of_50.cpp
  Module.Engine.31_of_50.cpp
  Module.Engine.22_of_50.cpp
  Module.Engine.5_of_50.cpp
  Module.Engine.9_of_50.cpp
  Module.Engine.27_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.20_of_72.cpp
  Module.Engine.gen.21_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.46_of_50.cpp
  Module.Engine.36_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.16_of_72.cpp
  Module.Engine.gen.19_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.44_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.31_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.42_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.1_of_72.cpp
  Module.Engine.gen.32_of_72.cpp
  Module.Engine.gen.33_of_72.cpp
  Module.Engine.gen.39_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.45_of_50.cpp
  Module.Engine.25_of_50.cpp
  Module.Engine.39_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.10_of_72.cpp
  Module.Engine.gen.38_of_72.cpp
  Module.Engine.gen.9_of_72.cpp
  Module.Engine.gen.7_of_72.cpp
  Module.Engine.gen.8_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.41_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.5_of_72.cpp
  Module.Engine.gen.2_of_72.cpp
  Module.Engine.gen.11_of_72.cpp
  Module.Engine.gen.36_of_72.cpp
  Module.Engine.gen.37_of_72.cpp
  Module.Engine.gen.34_of_72.cpp
  Module.Engine.gen.17_of_72.cpp
  Module.Engine.gen.15_of_72.cpp
  Module.Engine.gen.35_of_72.cpp
  Module.Engine.gen.6_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.34_of_50.cpp
  Module.Engine.38_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.18_of_72.cpp
  Module.Engine.gen.4_of_72.cpp
  Module.Engine.gen.58_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.40_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.51_of_72.cpp
  Module.Engine.gen.54_of_72.cpp
  Module.Engine.gen.55_of_72.cpp
  Module.Engine.gen.52_of_72.cpp
  Module.Engine.30_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.37_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.17_of_50.cpp
  Module.Engine.gen.49_of_72.cpp
  Module.Engine.48_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.16_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.53_of_72.cpp
  Module.Engine.20_of_50.cpp
  Module.Engine.gen.48_of_72.cpp
  Module.Engine.gen.47_of_72.cpp
  Module.Engine.gen.57_of_72.cpp
  Module.Engine.gen.69_of_72.cpp
  Module.Engine.gen.46_of_72.cpp
  Module.Engine.gen.45_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.32_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.59_of_72.cpp
  Module.Engine.gen.56_of_72.cpp
  Module.Engine.gen.60_of_72.cpp
  Module.Engine.gen.62_of_72.cpp
  Module.Engine.gen.61_of_72.cpp
  Module.Engine.31_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.19_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.gen.63_of_72.cpp
  Module.Engine.gen.44_of_72.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.43_of_50.cpp
  Module.Engine.35_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.45_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.47_of_50.cpp
  Module.Engine.23_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.39_of_50.cpp
  Module.Engine.14_of_50.cpp
  Module.Engine.42_of_50.cpp
  Module.Engine.41_of_50.cpp
  Module.Engine.gen.50_of_72.cpp
  Module.Engine.36_of_50.cpp
  Module.Engine.38_of_50.cpp
  Module.Engine.22_of_50.cpp
  Module.Engine.15_of_50.cpp
  Module.Engine.gen.40_of_72.cpp
  Module.Engine.40_of_50.cpp
  Module.Engine.24_of_50.cpp
  Module.Engine.44_of_50.cpp
  Module.Engine.37_of_50.cpp
  Module.Engine.18_of_50.cpp
  Module.Engine.32_of_50.cpp
  Module.Engine.23_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.49_of_50.cpp
  ** For UE4Game-Win64-Shipping + UE4Game-Win64-Shipping
  Module.Engine.4_of_50.cpp
  Module.Engine.11_of_50.cpp
  Module.Engine.8_of_50.cpp
  Module.Engine.10_of_50.cpp
  Module.Engine.3_of_50.cpp
  Module.Engine.13_of_50.cpp
  Module.Engine.43_of_50.cpp
  Module.Engine.1_of_50.cpp
  Module.Engine.2_of_50.cpp
  Module.Engine.35_of_50.cpp
  Module.Engine.6_of_50.cpp
  Module.Engine.19_of_50.cpp
  Module.Engine.7_of_50.cpp
  Module.Engine.16_of_50.cpp
  Module.Engine.21_of_50.cpp
  Module.Engine.12_of_50.cpp
  Module.Engine.5_of_50.cpp
  Module.Engine.9_of_50.cpp
  Module.Engine.33_of_50.cpp
  Module.Engine.47_of_50.cpp
  ** For UE4Game-Win64-DebugGame + UE4Game-Win64-DebugGame + UE4Game-Win64-Development + UE4Game-Win64-Development
  Module.Engine.33_of_50.cpp
  ** For UE4Game-Win64-Shipping
  UE4Game-Win64-Shipping.exe
     Creating library F:\git\UnrealEngine\Engine\Binaries\Win64\UE4Game-Win64-Shipping.lib and object F:\git\UnrealEngine\Engine\Binaries\Win64\UE4Game-Win64-Shipping.exp
  UE4Game-Win64-Shipping.target
  ** For UE4Game-Win64-Development
  UE4Game.exe
     Creating library F:\git\UnrealEngine\Engine\Binaries\Win64\UE4Game.lib and object F:\git\UnrealEngine\Engine\Binaries\Win64\UE4Game.exp
  ** For UE4Game-Win64-DebugGame
  UE4Game-Win64-DebugGame.exe
     Creating library F:\git\UnrealEngine\Engine\Binaries\Win64\UE4Game-Win64-DebugGame.lib and object F:\git\UnrealEngine\Engine\Binaries\Win64\UE4Game-Win64-DebugGame.exp
  ** For UE4Game-Win64-Development
  UE4Game.target
  ** For UE4Game-Win64-DebugGame
  UE4Game-Win64-DebugGame.target
BUILD FAILED:  failed, retries not enabled:
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

I have the exact same issue. Did you find a workaround?

@AndreasV @krzychos7 I have resovle this problem.Look at this.

https://github.com/EpicGames/UnrealEngine/pull/9720

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