Hi!
I am having trouble making an installed build from the Unreal Engine 4.18 Source (release).
It worked on one machine and now I am trying to do the same thing on another machine and it fails.
I am running the command:
RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true
The InstalledEngineBuild.xml is unmodified.
My specs are:
Windows 10
Visual Studio 2017 (I tried 2015 as well)
Here is the output:
C:\Program Files\UnrealEngine\Engine\Build\BatchFiles>RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true
Running AutomationTool...
Parsing command line: BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true -compile
Compiling scripts.
DotNETUtilities -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
AutomationUtils.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
AllDesktop.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
Localization.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
OneSkyLocalization.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
AutomationScripts.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Android.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
BuildGraph.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
HTML5.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MobileDeviceInterface -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
IOS.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Linux.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Mac.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
TVOS.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
Win.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
XLocLocalization.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
Took 3,4537267s to run MSBuild.exe, ExitCode=0
****** [1/11] Update Version Files
C:\Program Files\UnrealEngine\
Saving file list to C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
****** [2/11] Compile UnrealHeaderTool Win64
Reading local file list from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\bin\MSBuild.exe "C:/Program Files/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
DotNETUtilities -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
Took 2,6254583s to run MSBuild.exe, ExitCode=0
Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -clean -NoUBTMakefiles -nobuilduht -precompile -NoHotReload
Using 'git status' to determine working set for adaptive non-unity build.
Took 2,4068033s to run UnrealBuildTool.exe, ExitCode=0
Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -NoUBTMakefiles -nobuilduht -precompile -noxge -generatemanifest -NoHotReload -ignorejunk
Using 'git status' to determine working set for adaptive non-unity build.
Took 1,2971143s to run UnrealBuildTool.exe, ExitCode=0
Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -NoUBTMakefiles -nobuilduht -precompile -noxge -NoHotReload -ignorejunk
Using 'git status' to determine working set for adaptive non-unity build.
Performing 36 actions (12 in parallel)
[4/36] Resource PCLaunch.rc
[7/36] Resource PCLaunch.rc
[2/36] Resource ModuleVersionResource.rc.inl
SharedPCH.Core.cpp
PCH.Core.cpp
Module.UnrealHeaderTool.cpp
PCH.CoreUObject.cpp
Module.ApplicationCore.cpp
Module.Json.cpp
Module.Projects.cpp
Module.Core.5_of_8.cpp
Module.Core.1_of_8.cpp
Module.Core.6_of_8.cpp
Module.Core.4_of_8.cpp
Module.Core.2_of_8.cpp
Module.Core.8_of_8.cpp
Module.Core.3_of_8.cpp
Module.Core.7_of_8.cpp
Module.CoreUObject.1_of_6.cpp
Module.CoreUObject.4_of_6.cpp
Module.CoreUObject.2_of_6.cpp
Module.CoreUObject.3_of_6.cpp
Module.CoreUObject.5_of_6.cpp
Module.CoreUObject.6_of_6.cpp
[25/36] Link UnrealHeaderTool-ApplicationCore.lib
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.exp" werden erstellt.
[26/36] Link UnrealHeaderTool-Projects.lib
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.exp" werden erstellt.
[27/36] Link UnrealHeaderTool-Json.lib
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.exp" werden erstellt.
[28/36] Link UnrealHeaderTool-Core.lib
[29/36] Link UnrealHeaderTool-Core.dll
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp" werden erstellt.
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.suppressed.exp" werden erstellt.
[30/36] Link UnrealHeaderTool-Projects.dll
[31/36] Link UnrealHeaderTool-ApplicationCore.dll
[32/36] Link UnrealHeaderTool-Json.dll
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.suppressed.exp" werden erstellt.
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.suppressed.exp" werden erstellt.
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.suppressed.exp" werden erstellt.
[33/36] Link UnrealHeaderTool.lib
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp" werden erstellt.
[34/36] Link UnrealHeaderTool-CoreUObject.lib
[35/36] Link UnrealHeaderTool-CoreUObject.dll
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.suppressed.exp" werden erstellt.
Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.exp" werden erstellt.
[36/36] Link UnrealHeaderTool.exe
Total build time: 63,01 seconds (Local executor: 60,84 seconds)
Took 63,4316727s to run UnrealBuildTool.exe, ExitCode=0
Saving local manifest to C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Manifest.xml
Saving file list to C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Tag-Compile UnrealHeaderTool Win64.xml
****** [3/11] Compile UE4Editor Win64
Reading local file list from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Tag-Compile UnrealHeaderTool Win64.xml
Reading local file list from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
Reading shared manifest from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Manifest.xml
Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\bin\MSBuild.exe "C:/Program Files/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
DotNETUtilities -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
Took 2,9536361s to run MSBuild.exe, ExitCode=0
Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -clean -NoUBTMakefiles -nobuilduht -precompile -nobuilduht -NoHotReload -ignorejunk
Using 'git status' to determine working set for adaptive non-unity build.
Took 6,0637902s to run UnrealBuildTool.exe, ExitCode=0
Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -generatemanifest -nobuilduht -xgeexport -NoUBTMakefiles -nobuilduht -precompile -NoHotReload -ignorejunk
Using 'git status' to determine working set for adaptive non-unity build.
Parsing headers for UE4Editor
Running UnrealHeaderTool UE4Editor "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
Reflection code generated for UE4Editor in 45,0421111 seconds
XGEEXPORT: Exported 'C:\Program Files\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
Took 92,4963793s to run UnrealBuildTool.exe, ExitCode=0
Building with 16 processes...
Unhandled Exception:
Unhandled Exception:
Unhandled Exception:
Unhandled Exception:
Unhandled Exception:
Unhandled Exception:
Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception:
Unhandled Exception:
Unhandled Exception: Unhandled Exception: Unhandled Exception: System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
BUILD FAILED
Any help would be greatly apreciated!