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Installed Build Failed

Every time I use Automation Tool to do Installed Building, I meet that error.

omission…



ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\LocalizationDashboard\UE4Editor-LocalizationDashboard.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\LocalizationDashboard\UE4Editor-LocalizationDashboard.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-WmfMediaEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMediaEditor\UE4Editor-WmfMediaEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMediaEditor\UE4Editor-WmfMediaEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-DisplayClusterEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Runtime
Display\Intermediate\Build\Win64\UE4Editor\Development\DisplayClusterEditor\UE4Editor-DisplayClusterEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Runtime
Display\Intermediate\Build\Win64\UE4Editor\Development\DisplayClusterEditor\UE4Editor-DisplayClusterEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-BlueprintStats.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\BlueprintStats\Intermediate\Build\Win64\UE4Editor\Development\BlueprintStats\UE4Editor-BlueprintStats.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\BlueprintStats\Intermediate\Build\Win64\UE4Editor\Development\BlueprintStats\UE4Editor-BlueprintStats.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-SoundUtilitiesEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Runtime\SoundUtilities\Intermediate\Build\Win64\UE4Editor\Development\SoundUtilitiesEditor\UE4Editor-SoundUtilitiesEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Runtime\SoundUtilities\Intermediate\Build\Win64\UE4Editor\Development\SoundUtilitiesEditor\UE4Editor-SoundUtilitiesEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-ControlRigEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\ControlRig\Intermediate\Build\Win64\UE4Editor\Development\ControlRigEditor\UE4Editor-ControlRigEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\ControlRig\Intermediate\Build\Win64\UE4Editor\Development\ControlRigEditor\UE4Editor-ControlRigEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-CodeView.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\CodeView\Intermediate\Build\Win64\UE4Editor\Development\CodeView\UE4Editor-CodeView.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\CodeView\Intermediate\Build\Win64\UE4Editor\Development\CodeView\UE4Editor-CodeView.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-NiagaraEditorWidgets.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UE4Editor\Development\NiagaraEditorWidgets\UE4Editor-NiagaraEditorWidgets.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UE4Editor\Development\NiagaraEditorWidgets\UE4Editor-NiagaraEditorWidgets.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-WorldBrowser.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\WorldBrowser\UE4Editor-WorldBrowser.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\WorldBrowser\UE4Editor-WorldBrowser.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-ProjectSettingsViewer.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\ProjectSettingsViewer\UE4Editor-ProjectSettingsViewer.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\ProjectSettingsViewer\UE4Editor-ProjectSettingsViewer.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-TextureAlignMode.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\TextureAlignMode\UE4Editor-TextureAlignMode.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\TextureAlignMode\UE4Editor-TextureAlignMode.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-CurveTableEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\CurveTableEditor\UE4Editor-CurveTableEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\CurveTableEditor\UE4Editor-CurveTableEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-EditorSettingsViewer.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\EditorSettingsViewer\UE4Editor-EditorSettingsViewer.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\EditorSettingsViewer\UE4Editor-EditorSettingsViewer.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-StringTableEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\StringTableEditor\UE4Editor-StringTableEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\StringTableEditor\UE4Editor-StringTableEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-PListEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PListEditor\UE4Editor-PListEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PListEditor\UE4Editor-PListEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-FontEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\FontEditor\UE4Editor-FontEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\FontEditor\UE4Editor-FontEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-PackagesDialog.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PackagesDialog\UE4Editor-PackagesDialog.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PackagesDialog\UE4Editor-PackagesDialog.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-ActorSequenceEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\MovieScene\ActorSequence\Intermediate\Build\Win64\UE4Editor\Development\ActorSequenceEditor\UE4Editor-ActorSequenceEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\MovieScene\ActorSequence\Intermediate\Build\Win64\UE4Editor\Development\ActorSequenceEditor\UE4Editor-ActorSequenceEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-GeometryCacheSequencer.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\GeometryCache\Intermediate\Build\Win64\UE4Editor\Development\GeometryCacheSequencer\UE4Editor-GeometryCacheSequencer.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\GeometryCache\Intermediate\Build\Win64\UE4Editor\Development\GeometryCacheSequencer\UE4Editor-GeometryCacheSequencer.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-MaterialAnalyzer.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Editor\MaterialAnalyzer\Intermediate\Build\Win64\UE4Editor\Development\MaterialAnalyzer\UE4Editor-MaterialAnalyzer.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Editor\MaterialAnalyzer\Intermediate\Build\Win64\UE4Editor\Development\MaterialAnalyzer\UE4Editor-MaterialAnalyzer.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-CharacterAI.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\CharacterAI\Intermediate\Build\Win64\UE4Editor\Development\CharacterAI\UE4Editor-CharacterAI.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\CharacterAI\Intermediate\Build\Win64\UE4Editor\Development\CharacterAI\UE4Editor-CharacterAI.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-ProceduralMeshComponentEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\ProceduralMeshComponentEditor\UE4Editor-ProceduralMeshComponentEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Runtime\ProceduralMeshComponent\Intermediate\Build\Win64\UE4Editor\Development\ProceduralMeshComponentEditor\UE4Editor-ProceduralMeshComponentEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-SkeletalMeshReduction.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\SkeletalReduction\Intermediate\Build\Win64\UE4Editor\Development\SkeletalMeshReduction\UE4Editor-SkeletalMeshReduction.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Experimental\SkeletalReduction\Intermediate\Build\Win64\UE4Editor\Development\SkeletalMeshReduction\UE4Editor-SkeletalMeshReduction.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-IntroTutorials.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\IntroTutorials\UE4Editor-IntroTutorials.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\IntroTutorials\UE4Editor-IntroTutorials.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-MatineeToLevelSequence.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\MovieScene\MatineeToLevelSequence\Intermediate\Build\Win64\UE4Editor\Development\MatineeToLevelSequence\UE4Editor-MatineeToLevelSequence.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\MovieScene\MatineeToLevelSequence\Intermediate\Build\Win64\UE4Editor\Development\MatineeToLevelSequence\UE4Editor-MatineeToLevelSequence.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-ActorLayerUtilitiesEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Developer\ActorLayerUtilities\Intermediate\Build\Win64\UE4Editor\Development\ActorLayerUtilitiesEditor\UE4Editor-ActorLayerUtilitiesEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Developer\ActorLayerUtilities\Intermediate\Build\Win64\UE4Editor\Development\ActorLayerUtilitiesEditor\UE4Editor-ActorLayerUtilitiesEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-GitSourceControl.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Developer\GitSourceControl\Intermediate\Build\Win64\UE4Editor\Development\GitSourceControl\UE4Editor-GitSourceControl.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Developer\GitSourceControl\Intermediate\Build\Win64\UE4Editor\Development\GitSourceControl\UE4Editor-GitSourceControl.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-SmartSnapping.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\SmartSnapping\UE4Editor-SmartSnapping.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\2D\Paper2D\Intermediate\Build\Win64\UE4Editor\Development\SmartSnapping\UE4Editor-SmartSnapping.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-AudioCaptureEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Runtime\AudioCapture\Intermediate\Build\Win64\UE4Editor\Development\AudioCaptureEditor\UE4Editor-AudioCaptureEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Runtime\AudioCapture\Intermediate\Build\Win64\UE4Editor\Development\AudioCaptureEditor\UE4Editor-AudioCaptureEditor.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-FbxAutomationTestBuilder.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Tests\FbxAutomationTestBuilder\Intermediate\Build\Win64\UE4Editor\Development\FbxAutomationTestBuilder\UE4Editor-FbxAutomationTestBuilder.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Tests\FbxAutomationTestBuilder\Intermediate\Build\Win64\UE4Editor\Development\FbxAutomationTestBuilder\UE4Editor-FbxAutomationTestBuilder.exp 개체를 생성하고 있습니다.
ParallelExecutor.Execute:   UE4Editor-ComposureEditor.lib
ParallelExecutor.Execute:      D:\UnrealEngine-4.22.0-release\Engine\Plugins\Compositing\Composure\Intermediate\Build\Win64\UE4Editor\Development\ComposureEditor\UE4Editor-ComposureEditor.lib 라이브러리 및 D:\UnrealEngine-4.22.0-release\Engine\Plugins\Compositing\Composure\Intermediate\Build\Win64\UE4Editor\Development\ComposureEditor\UE4Editor-ComposureEditor.exp 개체를 생성하고 있습니다.
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: BUILD FAILED:  failed, retries not enabled:
Log.WriteException:        while executing <Compile Target="UE4Editor" Configuration="DebugGame" Platform="Win64" Arguments="-precompile -allmodules" AllowXGE="True" AllowParallelExecutor="True" Tag="#UE4Editor Win64" />
Log.WriteException:        while executing <Compile Target="UE4Editor" Configuration="Development" Platform="Win64" Arguments="-precompile -allmodules" AllowXGE="True" AllowParallelExecutor="True" Tag="#UE4Editor Win64" />
Log.WriteException:        at Engine\Build\InstalledEngineBuild.xml(118)
Log.WriteException:        (see D:\UnrealEngine-4.22.0-release\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
Log.WriteException: 
Log.WriteException: AutomationException: BUILD FAILED:  failed, retries not enabled:

Log.WriteException:    위치: AutomationTool.UE4Build.BuildParallelTargets(List`1 ParallelTargets, Boolean InShowProgress, String XGETool, Dictionary`2 InTargetToManifest) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:줄 1121
Log.WriteException:    위치: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:줄 1073
Log.WriteException:    위치: AutomationTool.CompileTaskExecutor.Execute(JobContext Job, HashSet`1 BuildProducts, Dictionary`2 TagNameToFileSet) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\Tasks\CompileTask.cs:줄 160
Log.WriteException:    위치: AutomationTool.Node.Build(JobContext Job, Dictionary`2 TagNameToFileSet) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\Node.cs:줄 202
Log.WriteException:    위치: AutomationTool.BuildGraph.BuildNode(JobContext Job, Graph Graph, Node Node, TempStorage Storage, Boolean bWithBanner) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 701
Log.WriteException:    위치: AutomationTool.BuildGraph.BuildAllNodes(JobContext Job, Graph Graph, TempStorage Storage) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 630
Log.WriteException:    위치: AutomationTool.BuildGraph.Execute() 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 436
Log.WriteException:    위치: AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:줄 541
Log.WriteException:    위치: AutomationTool.Automation.Process(String] Arguments, StartupTraceListener StartupListener) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:줄 511
Log.WriteException:    위치: AutomationTool.Program.MainProc(String] Arguments, StartupTraceListener StartupListener) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\Program.cs:줄 162
Log.WriteException:    위치: AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\Program.cs:줄 88
Log.WriteException:    위치: AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:줄 725
Log.WriteException:    위치: AutomationTool.Program.Main(String] Arguments) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\Program.cs:줄 88   data: EpicGames.Context = ("while executing &lt;Compile Target="UE4Editor" Configuration="DebugGame" Platform="Win64" Arguments="-precompile -allmodules" AllowXGE="True" AllowParallelExecutor="True" Tag="#UE4Editor Win64" /&gt;", "while executing &lt;Compile Target="UE4Editor" Configuration="Development" Platform="Win64" Arguments="-precompile -allmodules" AllowXGE="True" AllowParallelExecutor="True" Tag="#UE4Editor Win64" /&gt;", "at Engine\Build\InstalledEngineBuild.xml(118)")
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)



**Log.WriteException: ==============================================================================
Log.WriteException: ERROR: BUILD FAILED: failed, retries not enabled:
Log.WriteException: while executing
Log.WriteException: while executing
Log.WriteException: at Engine\Build\InstalledEngineBuild.xml(118)
Log.WriteException: (see D:\UnrealEngine-4.22.0-release\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: BUILD FAILED: failed, retries not enabled:

Log.WriteException: 위치: AutomationTool.UE4Build.BuildParallelTargets(List1 ParallelTargets, Boolean InShowProgress, String XGETool, Dictionary2 InTargetToManifest) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:줄 1121
Log.WriteException: 위치: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:줄 1073 Log.WriteException: 위치: AutomationTool.CompileTaskExecutor.Execute(JobContext Job, HashSet1 BuildProducts, Dictionary2 TagNameToFileSet) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\Tasks\CompileTask.cs:줄 160 Log.WriteException: 위치: AutomationTool.Node.Build(JobContext Job, Dictionary2 TagNameToFileSet) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\Node.cs:줄 202
Log.WriteException: 위치: AutomationTool.BuildGraph.BuildNode(JobContext Job, Graph Graph, Node Node, TempStorage Storage, Boolean bWithBanner) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 701
Log.WriteException: 위치: AutomationTool.BuildGraph.BuildAllNodes(JobContext Job, Graph Graph, TempStorage Storage) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 630
Log.WriteException: 위치: AutomationTool.BuildGraph.Execute() 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 436
Log.WriteException: 위치: AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:줄 541
Log.WriteException: 위치: AutomationTool.Automation.Process(String] Arguments, StartupTraceListener StartupListener) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:줄 511
Log.WriteException: 위치: AutomationTool.Program.MainProc(String] Arguments, StartupTraceListener StartupListener) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\Program.cs:줄 162
Log.WriteException: 위치: AutomationTool.Program.<>c__DisplayClass1_0.b__2() 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\Program.cs:줄 88
Log.WriteException: 위치: AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:줄 725
Log.WriteException: 위치: AutomationTool.Program.Main(String] Arguments) 파일 D:\UnrealEngine-4.22.0-release\Engine\Source\Programs\AutomationTool\Program.cs:줄 88 data: EpicGames.Context = (“while executing <Compile Target=“UE4Editor” Configuration=“DebugGame” Platform=“Win64” Arguments=”-precompile -allmodules" AllowXGE=“True” AllowParallelExecutor=“True” Tag="#UE4Editor Win64" />", “while executing <Compile Target=“UE4Editor” Configuration=“Development” Platform=“Win64” Arguments=”-precompile -allmodules" AllowXGE=“True” AllowParallelExecutor=“True” Tag="#UE4Editor Win64" />", “at Engine\Build\InstalledEngineBuild.xml(118)”)
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)**

Setting all required dependencies and environments will also output that error. What’s the problem?


 RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:HostPlatformOnly=true -clean

I really need someone’s help. Thanks.