Hello Im Andy
Currently I packed my UE4 project (4.26) into Android and try to test it on my Phone (Samsung Galaxy S8), but i did not worked
I usually Test my project by doing this way (It work with 4 previous project) but i dont know why i cant open .PAK on mobile anymore.
I try the old project it still work but from my current project I can install but when hit open, it show UE4 logo then turn off immediately. I try to copy to new project or Package new project (the empty project wont work) but cant open any way.
Below is my log in Phone, it say: Unable to load plugin ‘EditorScriptingUtilities’. Anyone can help me?
Log file open, 02/22/21 19:17:19 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: SanPHamMau_6_Android LogInit: Display: Project file not found: ../../../SanPHamMau_6_Android/SanPHamMau_6_Android.uproject LogInit: Display: Attempting to find via project info helper. LogUProjectInfo: Found projects: LogTemp: 8 cores and 8 assignable cores LogPakFile: Display: Found Pak file SanPHamMau_6_Android/Content/Paks/SanPHamMau_6_Android-Android_ETC2.pak attempting to mount. LogPakFile: Display: Mounting pak file SanPHamMau_6_Android/Content/Paks/SanPHamMau_6_Android-Android_ETC2.pak. LogPakFile: PakFile PrimaryIndexSize=138202 LogPakFile: PakFile PathHashIndexSize=81967 LogPakFile: PakFile FullDirectoryIndexSize=165512 LogPakFile: OnPakFileMounted2Time == 0.000004 LogTaskGraph: Started task graph with 5 named threads and 17 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.670891 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +7:00, Platform Override: '' LogAndroid: Vulkan library detected, checking for available driver LogAndroid: VulkanRHI is available, Vulkan capable device detected. LogPluginManager: Error: Unable to load plugin 'EditorScriptingUtilities'. Aborting. LogAndroid: Error: === Critical error: === LogAndroid: Error: LogAndroid: Error: Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 466] LogAndroid: Error: Engine Preinit Failed LogAndroid: Error: LogAndroid: Error: LogAndroid: Error: LogAndroid: Error: