Hi, I have a Blueprint project and i want to install a plugin, the Creature animation plugin. The creator’s instructions are for a C++ project. Is it possible to still install it in my Blueprint project, if yes how?
Thanks in advance
Hi, I have a Blueprint project and i want to install a plugin, the Creature animation plugin. The creator’s instructions are for a C++ project. Is it possible to still install it in my Blueprint project, if yes how?
Thanks in advance
Yes, there 2 ways of placing plugins, one is “engine plugin” in engine firectory, one is a “game plugin” in project directory and thta plugin will be exclusive to that prioject (i suspect this is what your documentation telling you to do), any plugin will work both ways (or else plugin use game code, but thats not the case in your case)
So insted of placing in to C++ project,Place plugin in engine plugin directory and compile engine, this will compile plugin module together with engine, leaving your project C++ less. If plugin don’t have any bineries this will work only in source version of engine and there no way to do anything without VS installed and laucher version doing it via C++ project it is only way