Install Build "LocalBuilds/Engine/" not generating when Building UE5.4.4 from source

Greetings everyone!

I’ve been trying to build 5.4.4 from source into an Install Build, but no luck so far.
I’ve tested running Windows Terminal as admin as well, expecting some kind of permission issue, but the “LocalBuilds” never generates.

I need the Install Build so I can send it over to my team.
This has been my steps so far, but no luck.
I did the following:

  1. Open Windows Terminal (admin) and cd to F:\Source\UnrealEngine-5.4.4-release
  2. Change to cmd
  3. Run the following command:
F:\Source\UnrealEngine-5.4.4-release\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -script="Engine/Build/InstalledEngineBuild.xml" -target="Make Installed Build Win64" -set:GameConfigurations=Development -set:WithWin64=true -set:WithClient=false -set:WithServer=false -set:WithAndroid=false -set:WithDDC=false -set:WithLinux=false -set:WithLinuxArm64=false -set:WithIOS=false -set:WithTVOS=false -set:WithMac=false -set:WithFullDebugInfo=true

After waiting another 5 hours, I still didn’t get the “LocalBuilds” directory to generate with the Installed Build.

As a note, I also tried using -set:BuiltDirectory to specify an output path, and that also didn’t work. It just keeps compiling the source code like doing it from Visual Studio.

I have no idea if I’m missing something.
Thanks for reading! Hopefully someone can help me out.

I am marking as resolved.

The issue was the building process was failing some small checks. I had to edit CmdLink.cpp to get the Windows Editor to compile. Once that was done, the build process went to Step 9, which is Installed Build making step.

Here is the link to what I had to change in CmdLink.cpp