Instaced Static Mesh Actor export Materials + Textures

Hi, I am trying to export these containers in their current from from the Hillside project from EPIC over to blender with textures. Bhen i right click to edit the element shows me the sublevel and inside I can see there is the InstancedStaticMesh Actor, but i cannot go inside to edit the individual containers to select them all and export them with the texture.

I tried a couple of things:
I can select the a level or sublevel and export an fbx and it will export the entire level. Thats great because the layout of the objects is kept, but the textures dont come with it.
Exporting individual asset static meshes is tedious and also the fact that i would have to redo the whole layout.

And lastly, is there a way to export a mesh from unreal to any DCC that keeps the material information and or the textures?

Any ideas that could help in this would be appreciated.

Thank you! (editado)

Hi Magofilms,

I ended up adding the feature to harvest the ISMs into a Blueprint or Actors in the Level in my tool rdBPtools just to do that kind of thing. (on the marketplace)

You can harvest them all at once, then convert those to a merged mesh.

As far as retaining materials - not that I’m aware of, I just import the textures into blender and point the materials to them.