Hi, I am trying to export these containers in their current from from the Hillside project from EPIC over to blender with textures. Bhen i right click to edit the element shows me the sublevel and inside I can see there is the InstancedStaticMesh Actor, but i cannot go inside to edit the individual containers to select them all and export them with the texture.
I tried a couple of things:
I can select the a level or sublevel and export an fbx and it will export the entire level. Thats great because the layout of the objects is kept, but the textures dont come with it.
Exporting individual asset static meshes is tedious and also the fact that i would have to redo the whole layout.
And lastly, is there a way to export a mesh from unreal to any DCC that keeps the material information and or the textures?
Any ideas that could help in this would be appreciated.
Thank you! (editado)