Insodimension - Agentic Targeting System - C++ | Multiplayer | Runtime Styles

Souls. God of War. Zelda. Freeflow. TwinStick. MultiLock (BETA).


Modular styles - customize, extend, or build your own. Community Style Pool grows with every dev.



C++ Native | Full GAS | Multiplayer | Built on Epic's Targeting System



Switch targeting styles at runtime. Boss fight? Souls. Group combat? Freeflow. Shooter section? TwinStick.


AAA games are catching on - God of War Ragnarok ships 3 targeting modes, Monster Hunter Wilds has 5 camera types. Where Winds Meet even recommends different styles per encounter.


Or just offer multiple targeting options in your settings menu. Your call.


    Targeting->SetStyleByTag("Agentic.Targeting.Style.Souls");


Learn More: insodimension.com/products/targeting

Join Discord: discord.gg/BaAW7s8fhQ



Build Custom Targeting


Targeting Presets contain 12 modular tasks: Selection → Filter → Sort. Chain via Data Assets - no C++ required.


Beyond Lock-On


Same task system handles threat scanning, chain attacks, AI targeting, AOE abilities. Configure once, query anywhere.



Technical Foundation


- UAgenticTargetingComponent (core)

- IAgenticTargetable interface (make anything targetable)

- Modular task primitives (selection, filter, sort)

- Built on Epic's Targeting System - enhancement, not replacement. Scales and improves with Epic's native code.



What You Get


- All style Data Assets (Souls, GoW, Zelda, Freeflow, TwinStick, MultiLock BETA)

- 6 Targeting Presets + 3 Awareness Presets

- 3 GAS Abilities (multiplayer-ready)

- Full documentation with Quick Start



Community Style Pool


Review the plugin, get free bonus content. The Community Style Pool is a growing collection of game-specific targeting styles - think Spider-Man, Black Myth Wukong, Sekiro, whatever the community builds. Your review unlocks it.



Power-User Feature: Bidirectional Agentic AI JSON workflow. AI generates targeting configs, you import. You modify in-editor, export for AI to read. Self-documenting with DesignNotes. Version control friendly.



Requirements


- Unreal Engine: 5.5+

- Gameplay Targeting System: Required (Engine Plugin)

- Gameplay Abilities: Required