I somehow managed to enable tracing on project load …
I know this is stupid question, but you guys it is question for 10 seconds to solve, while i am looking to it for solid hour …
I tried to check if this setting is engine wide but new project don’t have it enabled when loaded.
For plugins i vaguely remember to install just ones that are available in plugins menu, some tracing or insight utils (cos i had other problem, with it didn’t allowed me to click on memory tab, when i was viewing trace in it).
Please help, cos when i forget to click it manually each time(to stop trace), it will store huge trace files ( found out after i wanted to make backup and it has 100+ GB).
Manual stop works but it is annoying, I often forget to do it.
Is there a way to remove the .utrace files already stored in C:\Users\username\AppData\Local\UnrealEngine\Common\UnrealTrace?
And it is safe to do so?
To anyone still wondering, you can launch the editor with this launch parameter to avoid the issue.
-traceautostart=0
Here’s the relevant code snippet it relates to:
// Whether to start tracing automatically at start or wait to initiate via Console Command. // This value can also be set by passing '-traceautostart=[0|1]' on command line. static bool GTraceAutoStart = UE_TRACE_AUTOSTART ? true : false;