We are a team of 11 people (6 programmers & 5 artists) currently working on a project as part of our degree at the University of Derby. It’s currently a 12 week project called Game Development and at this present time we’ve just finished week 9. During this stage of the process we feel ready to share our work in progress with everyone to get your opinions.
April O’Brien - Character Artist and Concepts
Kyle Horwood - Props, Shaders, VFX, Lighting
Luke Phillips - Props & Foliage
Molly Freeman - Asset Placement & Props
Reece O’Connor - Character Artist, Animator and Props.
These are some of our key screenshots which feature the majority of our game. The design brief for the project was based on escapism with a back seat player. It must also support the Oculus Rift. Our game idea is based on a tropical island which has an element of fantasy. The best way to describe our game play mechanics is to refer to the puzzle based ‘Crystal Maze’ television show.
There’s still quite a lot to refine and adjust but in order to push the quality to the next stage we would really appreciate any feedback or comments from you guys.
We’ll aim to do weekly updates to show our progression until we reach our deadline, so check back for more posts.