Inside Unreal | Two Falls - Designing for Perspective

WHAT
This week we’ll be chatting with some of the team behind Two Falls, a narrative single-player experience that explores 17th century Canadian wilderness from two different protagonists and their vastly different perspectives of the world around them. We’ll discuss some of the design and development process behind this project and answer questions from chat during our live Q&A segment!

Want to keep up with the game? You can do so here! - X/Twitter | TikTok | Facebook | Steam

WHEN
Thursday, November 16th @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Francis Rufiange - Game Designer
Thomas Besson - Principal Programmer
Tina Wisdom (She/Her) - Community Manager - @TheUnWiseTina

If you’re unable to make the show, all livestreams can be viewed afterwards on-demand .

1 Like

It was great! We have been working on our story-driven game as well, and this was very helpful!