Inside Unreal | Tips for Quickly Prototyping

WHAT
With the Epic MegaJam just around the corner, this week we wanted to focus on the groundwork - how to prototype quickly so you can get to the detail work faster. Time is of the essence when it comes to jam events and to make you feel better prepared we’re bringing on Chris Murphy to discuss some tips and tricks on smashing through the busy work and effectively maximizing time spent in engine!

WHEN
Thursday, September 7th @ 7:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Chris Murphy - Senior Tech Artist/Evangelist - @HighlySpammable
Dan Hutnik - Technical Coordinator
Tina Wisdom (She/Her) - Community Manager - @TheUnWiseTina

If you’re unable to make the show, all livestreams can be viewed afterwards on-demand .

5 Likes

Hi, i was following along this guide and had a question - at 1:56:00 he uses the Draw Spline tool with a custom blueprint. Is there a way to pass in specific variables to that blueprint and make presets for those?

Like my SplinePipe has a variable for the material and i want to use the same BP with different materials when drawing the splines.

1 Like

Chris Murphy is great. He has a very quick mentality. Thanks for this!

1 Like