We’ll share the development of the art of Slay, inspirations behind the project, and references and design of the environment and characters. Then, we’ll demonstrate lighting a specific shot, while discussing the look dev of Slay’s beautiful world.
Come equipped with questions for the team during the show!
Thursday, December 9 @ 2:00PM ET - Countdown
Edward Quintero - Creative Director and Owner, Mold3D Studio
Travis Bourbeau - Head of Look Development, Mold3D Studio
Jesus Aguirre - Senior UE TD, Mold3D Studio
Amanda Schade - Community Manager - @amandamschade
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .