WHAT
Join us on Inside Unreal this week as we dive into the incredible Hype Chamber broadcasting sample! This blend of features combines the power of Blueprints, Datasmith, Sequencer, Remote Control API and more to create the new face of esports - that you can also experience yourself. We’ve collected a panel of the team who made it happen, so come prepared with the sample in hand and your questions at the ready!
WHEN
Thursday, March 31st @ 2:00 PM ET - Countdown
WHO
Warren Drones - Senior Product Specialist
Patrick Wambold - Solution Architect
Andy Blondin - Product Management Director
Tina Wisdom - Community Manager - @TheUnWiseTina
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .