Inside Unreal: The Hype Chamber Broadcasting Sample

WHAT
Join us on Inside Unreal this week as we dive into the incredible Hype Chamber broadcasting sample! This blend of features combines the power of Blueprints, Datasmith, Sequencer, Remote Control API and more to create the new face of esports - that you can also experience yourself. We’ve collected a panel of the team who made it happen, so come prepared with the sample in hand and your questions at the ready!

WHEN
Thursday, March 31st @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Warren Drones - Senior Product Specialist
Patrick Wambold - Solution Architect
Andy Blondin - Product Management Director
Tina Wisdom - Community Manager - @TheUnWiseTina

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .

9 Likes

Only question ill have during it is how does the realtime livebroadcasting part work, ive figured out everything except for that

1 Like

you can try this: Live-Streaming Toolkit (NDI, Spout, OBS, SLOBS, VMIX, Video, Audio, Alpha) in Code Plugins - UE Marketplace

2 Likes

Hello! How we can find the other cars? Thank you for all your sharings!

2 Likes

Hey Reyizstyle11

You can use your own 3D models of cars you have. If you need some help then ping me back.

All the best,

Smudgy

Hi!
How can I use Octane on this? I have a 3D model already imported to the Project, but I don’t seem to make it work on scenes as it remains static.

Hey KatsuIGDirector,

Have you made a child blueprint of the BP_CarBase and swapped out the static mesh for your car’s static mesh?

All the best,

Smudgy