WHAT
You may have heard that we have several new exciting audio features coming in 4.25, and this week we thought we’d take a look at them!
To kick things off, the audio team will give a quick update on the Audio Mixer. From there we will shift to discussions and demos of the Native Convolution Reverb, Native Ambisonics Decoding and Encoding Support, as well as the new non-real-time audio analysis plugin Synesthesia.
The non-real-time audio features are great. Helping me and my friends to achieve our imagine. I can’t wait to hear what’s new.
Also it would be great to learn about Niagara Data Interface.
[Question] - Reverb volumes currently take effect when the listener is inside that volume, rather than the source audio being affeted by the volume it’s in. Any plans to “fix” that so that?
What about multiplayer? When two listeners may be near the same source yet in different locations thus causing different audio transforms applied for each of them?
So stoked for this. Can’t wait for the stream tomorrow! I’ve been working on something that plugs from Ableton Max to create visuals. The Niagara Audio Data Interface is exciting news.
I do have an issue, though, and I’m sure it’s just a false-positive in my AV.
It’s deleting the file for me which is a pain - if they were quarantined I’d of just let them back in once given the OK. Can someone from Epic give me the clear?
This is a launcher install, not from the git repo. The entire download itself is fine, just that one file libUnrealInsights-Slate.debug is having issues. Likely a few lines of code flagging it.