Inside Unreal: Runtime Synthesis & Sequencing with Metron

WHAT
Join us this week as we sit down with some of the team from Cardboard Sword to discuss their incredible in-house tracker DAW plugin, Metron! This plugin harkens back to some of the traditional methods used during the UE3 & Unreal Tournament days with fresh updates for current engine versions & compatibility with the new tech we all love. Don’t miss the opportunity to pick their brains & see it in action live as we build a brand new project from the ground up!

WHEN
Thursday, June 16th @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO

Brendan Ratliff - Audio Director - @echolevel
Chris Wilson - Design Director - @crwilso
Tina Wisdom - Community Manager - @TheUnWiseTina

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .

5 Likes

Hey folks. Looking great. Missed you last week. Look forward to next week.

I was interested in trackers last year. I missed the opportunity in Amiga days and thought it would be cool to download or pay for an up-to-date tracker for Windows 10/11. Now I realise Metron is in-house - I can’t buy and play with it! I could however stick with Fruity Loops DAW like I intended. Trying to learn 30 years of tracker software history is too overwhelming. Just trying to learn FL 3xOSC and Envelopes is enough!!

2 Likes

First of all , It’s a cool stuff!
I feel confused. What is the relationship between them(Metron & UE)? Dose UE5 will include it? Or Metron just a DAW like Ablenton Live\ Studio One\ Logic Pro?
May I try Metron?

1 Like

I am also confused. Dose UE5 will include it?