Inside Unreal: Real-world examples of NVIDIA's RTX Global Illumination and Direct Illumination - January 13, 2022

The future of dynamic lighting is certainly bright with the addition of the RTXGI Plugin, which allows for fast, high-quality ray traced global illumination. This powerful real-time tool utilizes ray-tracing to dynamically update lighting information on the fly, eliminating the need for lengthy pre-computation or baking. The RTXGI Plugin is available now for Unreal Engine 4.27. Join us as we take you through how to make the most of it in a series of real world examples.

Thursday, January 13th @ 2:00 PM ET - Countdown


Richard Cowgill - RTX Unreal Engine Evangelist, NVIDIA - @RichardGameDev
Homam Bahnassi - Technical Artist, NVIDIA - @homambahnassi
Amanda Schade - Community Manager - @amandamschade
Tina Wisdom - Community Manager - @TheUnWiseTina

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .


thank U

I’m pretty excited to start testing this evening. Shame I missed the livestream though.

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Make sure you make the next one! :wink:

You can watch the VOD here! :slight_smile: