Inside Unreal: Prototyping Sailing Mechanics, Part 2

WHAT
Last week we created our sailing mechanics and in part two we will continue our adventure! We’ll start by creating cannons, animating them in engine with Control Rig and driving them with Animation Blueprints. Next we’ll add effects using Niagara, a simple user interface created in UMG, and sound effects. If time permits we will also add a simple AI!

WHEN
Thursday, August 20 @ 2:00PM ET - Countdown

WHERE
Twitch

WHO
Andreas Suika, Technical Evangelist - @anonymous_user_bf34b616_](https://twitter.com/AndiDev_)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)

RESOURCES
Part 1
Cartoon Water Shader (Marketplace Pack)
Cartoon Water Shader Breakdown (80.lv article)
Blender To Unreal Addon (you must connect your Epic Games and GitHub accounts and be logged in to GitHub to access)

ARCHIVE
Prototyping Sailing Mechanics, Part 2 | Inside Unreal - YouTube

2 Likes

Hello,
please upload this to youtube too, on twitch i only get the 720p version.
relaxed weekend

edit: thanks!