Inside Unreal | Procedural World Building in UE5 Using Blender Geometry Nodes

WHAT
This week we’ll be exploring a series of tools created by the team at Fast Travel Games that aid in the creative workflow of procedural world building - put to the test by their own projects! Come join us for the live Q&A as we build up a level utilizing this tool suite and discuss the process of making pipelines more efficient for the whole team.

WHEN
Thursday, August 31st @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO
kristoffer Kristoffer Benjaminsson - Fast Travel Games CTO - @MrBenj4min
Kristoffer is the CTO and Co-founder of Fast Travel Games and has been in the games industry for close to 2 decades. Passionate about challenging the Status Quo.

Calle Håkansson - R&D Programmer
Calle is a creative coder with one leg in the art world and one leg in tech. A Blender champion that feels all geometry can be scripted in Blender Geometry Nodes.
Henrik Nilsson - R&D Programmer
Henrik is a fearless coder who never backs away from a challenge. Avid “have you tried vim?”-guy with a fascination for bleeding edge tech.
Tina Wisdom (She/Her) - Community Manager - @TheUnWiseTina

If you’re unable to make the show, all livestreams can be viewed afterwards on-demand .

2 Likes

In my mind, the tools were begging to be united, and to see such a beautiful union of these two worlds is so amazing to see

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This is really an amazing workflow and set of tools!

Are the tools going to be released to the public (Marketplace, Github, …)?

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No, They will not release it publicly.

Let’s hope they do :smile:

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At the moment, there is only one plugin available to use GN setups in Unreal. But to leverage it as a powerful support ecosystem requires competition, which means multiple teams need to share their work with the community, so users can experiment.

If Fast Travel Games are concerned about simply giving away their tech, they could license for Commercial use by Indies, and a more expensive tier case-by-case for Enterprise work.