@VictorLerp: Thanks a lot!
Great stream, great people, great content!
Would be nice to see a in depth stream about Multiplayer/Network Replication. Their are talks already but all are very basic.
To have multiplayer scenes like paragon, with lots of AI enemies which shoot moving particles, Player who are moving + shoot particles, + some physic assets moving through the screen impacted by impulse of guns. Would be cool to see some example concepts here to get it not stuttering on clients and still have “similar” object movement on server and clients. Especially when projectile are not only visual purpose, but also do the hit. And moving physics like barrels could be used as cover, so position on server and clients have to be very nearly the same. And all work on average latency (like average latency settings in UE4 on play in Editor).