Inside Unreal: Optimizing Game Performance with Intel® GPA

This presentation will introduce Intel’s Graphics Performance Analyzers toolset and show its integration into Unreal Engine. GPA is a valuable set of tools targeted for developers who want to perform low level analysis of their game’s rendering performance, pinpoint performance bottlenecks, and debug custom changes in the UE’s rendering pipeline.

During the presentation we’ll introduce the tool, show how it can be invoked directly from the Unreal Editor, and provide examples of how it can be used to find and resolve performance issues. Additionally, we’ll give an introduction to graphics HW architecture, as a background for the performance optimization tips.

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .

Thursday, September 23 @ 2:00PM ET - Countdown


Pamela Harrison, Software Technical Consulting Engineer for Intel® GPA
Robert Kawiak, Graphics Software Engineer at Intel
Michal Taryma, Graphics Software Engineer for Intel® GPA
Amanda Schade - Community Manager - @amandamschade


Sweet… sounds great! :alien:

1 Like

Yeah im gonna use it.

Does it works with UE 5.1 ? Have no luck to run it successfully. It crashes on capture the frame.