Inside Unreal: Niagara in 4.25 - May 21

With the release of 4.25, Niagara is finally out of early access! This week, our Technical Art Director for VFX, Wyeth Johnson, will cover UI/UX improvements, changes to scalability and inheritance, and show off new features like the camera data interface and spatial hash. Join us live and take the opportunity to ask any questions you might have regarding Niagara!

Thursday, May 21 @ 2:00PM ET - Countdown


Wyeth Johnson - Technical Art Director, VFX - @SirWyeth](
Victor Brodin - Community Manager - @victor1erp](

Niagara in 4.25 | Inside Unreal - YouTube


Could you please mention what works and what doesn’t work on Android ?

I know it’s early days for simulation and iteration stages but I’d love to see an example! Other than Ryan’s glass&fluid experiment.

Also, is native support for VDB playback something that’s planned for the future?

How to create water and water physics like FLEX Nvidia: Unified Particle Physics for Real-Time Applications?

:slight_smile: Can’t wait to check it out.

I am guessing Epic doesn’t care for questions asked in the forums :confused: As if everyone can chime into Twitch stream live and ask questions :confused:

@VictorLerp @SirWyeth]( Fantastic peek at Niagara! Can you provide some pointers on how to create/control Niagara Particles to produce water jets in a choreographed display similar to what is shown in this video made on a Real-Time program from 58 seconds to 1 minute 20 seconds? ?

@VictorLerp @SirWyeth]( That was a really informative and interesting talk through and through, which is not how it usually goes for 1h30 long presentations, fantastic job! :slight_smile: