Inside Unreal: New World Building Features

Could you go over any “gotchas” with using One File Per Actor, especially with source control? Will developers know which individual assests are checked out before they start editing them, something as obvious as the icons in the content browser of UE4 but in the viewport itself? I checked out the docs, it’s just tough to test how a team will use this with only myself and one computer at the moment. :slight_smile: An Online Learning course showing how a group of devs interact with the system would be awesome!