We’re continuing with our in-depth presentations of UE5 Early Access features, and this week it’s time to cover our new world building features! Unreal Engine 5 introduces built-in workflows for partitioning and streaming large levels, while easing collaboration between multiple people working in the same virtual world. Join us together with Principal programmer Jean-Francois Dube as we explore World Partition, Data Layers and One File Per Actor.
Check out the Unreal Engine Twitch Page for the full UE5 EA Livestream schedule.
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .
Thursday, June 17 @ 2:00PM ET - Countdown