Inside Unreal: Nanite

If I may… trying to understand… Nanite redefine any mesh with an adaptable Polymesh to the distance to the camera (and a third point to the HDRI for reflections and lowlight definition) and until now the vegetation with multi planar with alpha doesn’t work normally because of the lack of (XYZ) 3rd axis So if it is really hard to photogrammet vegetation because of the complexity of the mesh. Other than sculpting every detail and baking all to one mesh (I can’t be sure that can work) is there any other possibility for vegetation other than static ones ?

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