We’re kicking off our series of Unreal Engine 5 Early Access in-depth presentations with Nanite, our new virtualized geometry system! Nanite uses a new internal mesh format and rendering technology to render pixel scale detail and high object counts. Join us as we take a look underneath the hood and explore how Nanite was used in the sample project “Valley of the Ancient".
Check out the Unreal Engine Twitch Page for the full UE5 EA Livestream schedule.
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .
Thursday, June 3 @ 2:00PM ET - Countdown
Brian Karis - Engineering Fellow, Graphics - @BrianKaris
Galen Davis - Evangelist, Quixel
Chance Ivey - Senior Technical Product Designer - @iveytron
Victor Brodin - Community Manager - @victor1erp