Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
This week on Inside Unreal we’ve invited Torn Banner to have a discussion about the art and level design of Chivalry 2. They’ll cover the workflows they use to make huge multiplayer levels while keeping them performant during the chaos, and more!
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand.
Thursday, April 8 @ 2:00PM ET - Countdown
Aurelien Larue - Senior Level Designer, Torn Banner
James Arkwright - Lead Environment Artist, Torn Banner
Victor Brodin - Community Manager - @victor1erp