Inside Unreal: Lyra Walkthrough Q&A

This is amazing! Thank you! lol I actually made a post asking for this right after UE5 dropped.
No one was able to answer any of my questions there, so I’ll just copy paste it here…

Not sure if this first question is in the scope of the Q&A, if not it’s totally fine.

How would you add a FPS view?
How would you go about adding a first person view to the Lyra characters? I’ve only seen maybe one or two videos on youtube with people trying to do this and they are… Not great. One that I can remember was involving importing the FPS template arms, adding the arms to B_TinplateUE4, hiding the mesh and setting a bunch of stuff for visibility, and then adjusting the CM_ThirdPerson curves a little bit to kind of make it look first person… But then you have some really weird viewing/aiming issues especially if you are aiming up, down or, well, just not looking directly center of the screen basically. But everything with the Lyra characters is so different, I’m not sure of a decent way this would be done. I’ve been trying to copy the ALS camera system hoping that might work, but it’s been problematic.

Whats the point of the Invis skeletons?
You have the B_Manny and B_Quinn, and their invis skeletons… There are a few things going to it, cosmetics, vfxmacros, etc. But why not just put that in B_Manny/Quinn? Whats the point of the invis skeletons?

Whats the point of the CopyPose ABP?
I can’t figure out what it’s supposed to do, it just has an animbp that goes to the skeleton w/ animations. I’m still not entirely sure how or why. The only reference to the CopyPose is the Skeleton which has the animations. So whats the purpose of the CopyPose?

Why have C++ UI elements?
Maybe I just don’t know anything about UI (Wouldn’t surprise me tbh) lol but I’m a little confused on some of these. In the shooterhud, everything is either just using other widgets which have the blueprints - I get that. But the other things like the reticle… ExtensionPoint_Reticle which is obviously just in C++, and just there for the tag. Wait. Are these GAS related somehow?
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