Inside Unreal: Learning Motion Capture with Faceware

Not in my country. It’s over $300. But I’ve solved my problem with an RTX (that new 3050 poor man version XD Love NVidia again) and Audio2Face. Everything is working fine now (with a ton of free programs like Cascadeur, Blender, and Xbox Kinect mocap).
In the future, given the opportunity, I won’t hesitate and buy super cool things like Faceware (equipment+software). Seems we little guys have to prove our worth before playing in the big league. So be it ^^