Inside Unreal: Launching Your First Game

WHAT
Unreal Indies Week kicked off earlier this week and runs until Friday, April 2. Throughout the week, we will be highlighting inspiring indie teams from all around the world and will be sharing their personal passions, struggles, and victories in video game development. This Thursday on Inside Unreal, our own Evangelists will participate in a live panel discussing what it’s like to own, run, and survive an indie studio.

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand.

WHEN
Thursday, April 1 @ 2:00PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Alex Stevens - Evangelist, Oceania - @MilkyEngineer](https://twitter.com/MilkyEngineer)
Andreas Suika - Evangelist, EU - @AndiDev_](https://twitter.com/AndiDev_)
Martina Santoro - Evangelist, LATAM - @Santoro Martina](https://twitter.com/santoromartina)
Samuel Bass - Evangelist, Americas - @SamuelBass](https://twitter.com/SamuelBass)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)

**ARCHIVE

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Is there a way to be highlighted for these? I will soon be an Unreal forerunner with the games I have nearing final development as a solo dev and could use the early exposure.

I am excited for this.

2 Likes

Are you asking about the community spotlights?

This is awesome! You all just keep up kicking a**!! Direct support from Epic is a huge deal for indie developers (as you’re clearly aware of). Chance Ivey spotlighted my game Junealmost 6 years ago and it game me a lot of motivation to keep going. After that spotlight I started to taking the development process a lot more serious. It was like vindication that I was doing something really cool. I made a submissionfor one of Epic’s game jams themed “Raining Cats and Dogs”. It didn’t win but AwesomeAllar streamed it and thought it had some really good mechanics so I kept working on it. About a year later I submitted it to Steam Greenlight and it got approved. I released it into Steam’s Early Access a few months later. About a year after that I got it approved for Playstation 4. In October of 2017 I did a full release on Steam and PS4 and I’ve shipped a little over 100,000 units to date!!! I’m still working on the second episode But it’s coming along great (image at the bottom). I guess what I’m trying to say is this is a long and arduous journey for indie developers and I sincerely appreciate the effort Epic Games puts in to help us. I’m not at all being cheesy when I say I couldn’t have done it without your support. I’m really glad to see other developers lifted up like this. I’ll definitely check out these games and pay it forward.

Not sure if that may be what they’re asking about, but out of sheer interest, how can we put our project(s) forward for consideration in a community spotlight?

Is Epic accepting submissions from indie game developers yet? How do indie developers submit their game to the Epic Game Store?

We look for projects everywhere, but, the WIP/Release section on the Forums, as well as tagging us on social media, are both great ways for us to see what you’re working on.

Store submission requests can be entered at the bottom of the EGS FAQ: https://www.epicgames.com/store/about