Inside Unreal: Introduction to Common UI

Hi @Tina_Wisdom
Great topic. I have two questions:

  1. It seems that movement input is disabled by default whenever a common UI is activated. Is there any way to change this logic? Perhaps it’s Lyra’s specific setup.

  2. How can I use the built-in UI gameplay tag system to toggle visibility of any other custom UI? For instance, if I have a visible minimap on screen, I want to hide it whenever a pause menu is activated. I know that can be done with gameplay event tags, but I have no clue how to properly do it.

I’d appreciate if the devs can help me out.

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