Inside Unreal: How Nexus Studios Brought Critical Role to Life

WHAT
What is one of the few things that could be better about table top gaming? Bringing it to life! (Parts of it, at least!) Come join us as we sit down with the incredible team of Nexus Studios who worked in conjunction with Amazon Studios and the cast of Critical Role to create a first-of-its-kind event by bringing life to the beloved characters Grog & Scanlan. We’ll be discussing the process behind this project and what it was like creating real-time puppetry during live broadcasting.

WHEN
Thursday, May 12th @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO

Patrick Osborne - Academy Award winning Director
Patrick Hearn - Technical Lead
John O’Really - Technical Artist - @John_O_Really
Tina Wisdom - Community Manager - @TheUnWiseTina

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .

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Unity t-shirt? Banned.

jk :wink:

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Its diversion! :slight_smile: -)

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I somehow did not notice that and now I am SO BETRAYED! Hahaha

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Hello can anybody help me please?

hello best regards, I am the CEO of Skrygontreck, we are developing a pirate video game and WaveWorks 2.0 is the technology we want to use for our oceans, we need a version compatible with Unreal Engine 4.27 or 5.0