WHAT
On this episode of Inside Unreal our Technical Artist and UK Evangelist Arran Langmead will explore the procedural mesh component and how it can be used to build art tools in the engine. He’ll demonstrate an example of this with a stylized tree generator that use a mixture of splines and random mesh generation to create foliage elements. These elements can be snapped onto one another to create fully animated trees and foliage assets. Check out the project prior to the stream and prepare your questions!
WHEN
Thursday, November 19 @ 2:00PM ET - Countdown
I’m trying to develop a mechanic envolving procedural meshes that somehow should be deformed by splines, and I think this is gonna help me a lot! It seems like it’s exactly what I needed. Thank you Epic Games
Right the link was crossed and was not possible to click, I just selected the path and it worked.
Thanks for sharing, looking forward to the event soon!
Like Ekergraphics has said- it is available to watch on Twitch. You can also watch every episode of Inside Unreal shortly after the stream, as we upload the VOD to Youtube. This episode, in particular, can be found here: https://youtu.be/1ksgB6hYGrE